![]() (Sentient Hyper Optimized Data Access Network). This modernizing retains the core immersive sim bliss of exploring Citadel Station and re-familiarizes gamers with the mother of all rogue A.I.’s, S.H.O.D.A.N. Almost a decade of development, a million-dollar Kickstarter campaign, and changing game engines later, System Shock (2023) is finally here, and it couldn’t be better. The studio broached remaking the 1994 original from Looking Glass Studios all the way back in 2015. ![]() ![]() Nightdive Studios’ System Shock has come a long way. Monster Mania is a weekly column celebrating the unique and varied monster designs in horror gaming. (Night Dive recently released an enhanced version of the original System Shock.Monster Mania: System Shock’s S.H.O.D.A.N. That came about only recently, in partnership with Night Dive Studios, which currently owns that trademark. The studio says it secured exclusive rights to make sequels to the System Shock series years ago, but not the right, crucially, to use the name in a sequel. OtherSide Entertainment formed last year, rounding up veteran Looking Glass Studio members and billing itself as an outfit “focused on rebooting classic game franchises.” Its first project, currently underway, is an Ultima Underworld followup dubbed Underworld Ascendant - a first-person dungeon-delver crafted in the spirit of Origin Systems’ original series. If you visit the teaser site and turn up the volume, yes, that’s original series actress Terri Brosius reprising her role as the nightmarish artificial intelligence. ![]() Looking Glass founder Paul Neurath as well as System Shock 2 senior artist Nate Wells and lead concept artist Robb Waters (for both games) are involved with the sequel, and you can see Waters’ reconceptualization of SHODAN in that spooky shot above. System Shock 2, a narrative sequel jointly developed by Looking Glass and Irrational Games (the latter went on to develop the first and third BioShock games), arrived five years later in August 1999. Developed by famed studio Looking Glass Technologies (eventually Looking Glass Studios), it debuted on MS-DOS PCs in September 1994. The original System Shock was about a hacker conscripted to free an A.I. If you don’t count the BioShock games, dubbed spiritual successors to the original cyberpunk System Shock duology, we’ve been waiting over a decade-and-a-half to find out what happens next. ![]()
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